I've built 120+ components for @Framer. Most of them are UI patterns: hero sections, pricing cards, reveals.
I’m a fan of the Tearable UI demo by Daniel Beauchamp (http://pushmatrix.github.io/tearable), and the first video below is the original.
I wanted to see if Agent could recreate that same interaction inside Framer as a native component.
Verlet integration, a grid of points connected by springs, tearing as constraints break.
Honestly, I didn’t expect Agent to pull this off with so few credits and so quickly.
I've built 120+ components for @Framer. Most of them are UI patterns: hero sections, pricing cards, reveals.
I’m a fan of the Tearable UI demo by Daniel Beauchamp (http://pushmatrix.github.io/tearable), and the first video below is the original.
I wanted to see if Agent could recreate that same interaction inside Framer as a native component.
Verlet integration, a grid of points connected by springs, tearing as constraints break.
Honestly, I didn’t expect Agent to pull this off with so few credits and so quickly.