I just made Flow Field Particles free.
Preview: https://kineticparticlescenes.framer.website/preview-flow-field-particles
It's one of six interactive particle components I built from scratch on raw <canvas> — thousands of particles flowing along elliptical orbital paths, repelled by your cursor in real time. No WebGL, no libraries, just a hand-written rendering loop.
I originally had it priced, but I'd rather more people try it and see what's possible with pure Canvas in Framer. If you've been curious about adding subtle motion to a hero section, this is a good place to start.
The component exposes 17 properties — particle count, size, length, tilt, density, speed, gradient colors, and an optional auto-morph mode. Drop it on any page and it just works.
I also built a full scroll-driven narrative engine called Kinetic Scenes — six of these components woven into one story, plus a text-wheel navigation. That one's on the Marketplace if you want the whole package.
Curious what you'll use it for.

I just made Flow Field Particles free.
Preview: https://kineticparticlescenes.framer.website/preview-flow-field-particles
It's one of six interactive particle components I built from scratch on raw <canvas> — thousands of particles flowing along elliptical orbital paths, repelled by your cursor in real time. No WebGL, no libraries, just a hand-written rendering loop.
I originally had it priced, but I'd rather more people try it and see what's possible with pure Canvas in Framer. If you've been curious about adding subtle motion to a hero section, this is a good place to start.
The component exposes 17 properties — particle count, size, length, tilt, density, speed, gradient colors, and an optional auto-morph mode. Drop it on any page and it just works.
I also built a full scroll-driven narrative engine called Kinetic Scenes — six of these components woven into one story, plus a text-wheel navigation. That one's on the Marketplace if you want the whole package.
Curious what you'll use it for.
