◆ Omni Linepin VOL Carousel
✦ What's under the hood
- Real catenary physics. Adjustable sag, vertical position, and a Y-axis curve from flat to a full 90° arc.
- Cursor-tracked SVG light. No canvas hacks, no WebGL. Just a gradient stroke reacting in real time.
- Drag, scroll, or auto-slide. Full momentum on drag, adjustable wheel sensitivity, coast-to-a-stop physics.
- Depth falloff. Cards scale and fade with distance from center, like real depth of field.
- Film grain, halftone, or noise textures. Animated or static, any blend mode.
- Auto-measuring cards. Drop in any component and it reads the width, height, and corner radius on its own.
- Zero dependencies. Canvas for the starfield, pure SVG for the rope and pins, single-pass geometry throughout.
This one's a premium build. Not a free component with a paywall bolted on, but something built end-to-end for people who want their carousel to feel considered, not templated.
Would love to see what you hang on it. 🌌

◆ Omni Linepin VOL Carousel
✦ What's under the hood
- Real catenary physics. Adjustable sag, vertical position, and a Y-axis curve from flat to a full 90° arc.
- Cursor-tracked SVG light. No canvas hacks, no WebGL. Just a gradient stroke reacting in real time.
- Drag, scroll, or auto-slide. Full momentum on drag, adjustable wheel sensitivity, coast-to-a-stop physics.
- Depth falloff. Cards scale and fade with distance from center, like real depth of field.
- Film grain, halftone, or noise textures. Animated or static, any blend mode.
- Auto-measuring cards. Drop in any component and it reads the width, height, and corner radius on its own.
- Zero dependencies. Canvas for the starfield, pure SVG for the rope and pins, single-pass geometry throughout.
This one's a premium build. Not a free component with a paywall bolted on, but something built end-to-end for people who want their carousel to feel considered, not templated.
Would love to see what you hang on it. 🌌
