Got stuck on a bug in my card-stack component for hours, sending screenshots and recordings to Claude and trying to explain with my knowledge and language what was going wrong. Nothing worked.
So I asked it to expose the component’s parameters right on the preview and live versions. Sent it a couple more videos and screenshots with the panels open, and It was able to read the state instead of relying on my description. One pomodoro later it was solved.
I learned those panels are called HUDs, short for Heads-Up Displays, and they’re very common in game dev. If you’re also stuck trying to explain what’s happening or what you want to AI, stop describing it, ask it to expose the important parameters in a HUD, and start iterating based on the states instead.
Got stuck on a bug in my card-stack component for hours, sending screenshots and recordings to Claude and trying to explain with my knowledge and language what was going wrong. Nothing worked.
So I asked it to expose the component’s parameters right on the preview and live versions. Sent it a couple more videos and screenshots with the panels open, and It was able to read the state instead of relying on my description. One pomodoro later it was solved.
I learned those panels are called HUDs, short for Heads-Up Displays, and they’re very common in game dev. If you’re also stuck trying to explain what’s happening or what you want to AI, stop describing it, ask it to expose the important parameters in a HUD, and start iterating based on the states instead.